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Death Star Tunnel Run

Craft: Millennium Falcon Warheads: Concussion Missiles Countermeasures: None

Download the film (302 Kb) - Strategy Guide - Instructions

The culmination of the entire game is the Death Star Tunnel Run. It's quite a tricky mission until you get the hang of it. I have found the best tactic when flying through the first section is to switch lasers to maximum charge, this has the effect of slowing you down sufficiently whilst keeping your lasers fully charged

The pipes blocking your way can be shot out fairly easily as it is a good idea to take out as many as possible in the section before you break off to take the long way round, this is because you will be flying out this way at speed so anything you can do to help now is a good idea.

When you get to the section with the moving containers I have found the best tactic is to slow to 1/3 speed ('[' key) and then increase slowly to about 45%, you should then avoid the containers. If you hit one or get stuck in the ring (I think this is a bit of a bug) then switch to gun turrets and then quickly back to cockpit, this should free you.

After this section Admiral Ackbar will complain about losing ships, this is just before the split in the tunnel. You have a choice as to what to do now. You can either press on to the centre of the Death Star or take out the superlaser. You can tell which way is which by using your targeting display.

If you decide to head to the lens take a shot at it as soon as you get there and then head back the way that you came, you must leave quickly as the laser continues to fire even without the lens.

At one point when heading to the centre you will come to an open area with zero-g stormtroopers in it. The first thing to do is take out any Tie Fighters that are still following you, using autofire from the gun-turrets is easiest. Then take out the stormtroopers and the gun turret they have been constructing.

Eventually you will come to the power generator. Wedge should fire of some torpedos at the generator and you will see the shield strength drop. If you need to recharge your shields you can wait here until they are done, I recommend having at least 100% shields and a full laser charge. You should then aim for the 'Reactor' part of the generator (use ',' to select it). Fire a pair of missiles at it then turn around and head out the way you came.

Flying out is easy if you've got fast reactions. You need to fly quickly or the explosion will get you. Having lasers and shields at normal level is okay, or change to full lasers and no shields when your lasers are getting low. When flying fast you don't have as much time to shoot the obstacles and will need to dodge some of them instead. If you hear a rumbling then you are going too slowly and will need a massive burst of speed to get out of there alive.

This mission can be very hard to start with but persevere it's worth the effort when you realize you just destroyed the Death Star.

Copyright 1997-2006 Gordon Johnston - Hosted by newswall.org.uk