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Star Wars Gamer Jedi Knight > Review
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This is the second game in the Dark Forces series of games and keeps many of the ideas from the original game, and improves radically upon them. Read on to find out more: This game features a whole load of new
features. The most obvious and impressive of these is the
brand new graphics engine offering total freedom of
movement. With a 3D card you can run the game upto
1024*768 in 16bit. This creates a very impressive and
believable game environment. As the levels progress you move toward
the light or dark side. This depends mainly on how many
inocents you feel the need to kill. Kill too many and
your path will be set irevoracably to the dark side.
Personally I chose the dark side the first time I played
through, but then I played through on the light side and
found it more enjoyable (the story is told better in the
cut-scenes), and I found the different in the force
powers to be marginal. One problem I found with the game is
that sometime with the use of 'Force Jump' I found myself
leaping to ledges which were supossed to be inacessible.
This ment that some time the game would fail to tell you
that you have finished your objectives and get a bit
confused. This is the only gripe I have with this game
and it's not a big one at that. To play Jedi Knight you're going to need at least a P90, but really you need a P133 with a Direct 3D (Ver 5) Compatible graphics card to get the most out of it. Of course any faster computer will be lapped up by the game. The game should run in 16Mb but really needs 32Mb and the are rumers that 64Mb is needed when playing with some graphics cards for maximum performance. Jedi Knight now costs just £25 pounds which also includes the Myteries of the Sith addon. This is superb vaule and you can't go wrong. Check out the demo to check compatiblity and performance with your computer before you rush down to the shops. Copyright 1997-2006 Gordon Johnston - Hosted by newswall.org.uk |